| Description |
|
Level 1 is a series of cold, stone brick
corridors with recurring parking halls
containing pillars distributed throughout.
|
| Structure |
Corridors:
- Paths can be twice as long
Halls:
- Sqaure sections distributed across the level
Upon generation has a 1/500 chance
to spawn a loot crate in an empty tile, crates
disappear if moved away from.
|
| Items |
- Almond water : 10 / (100 * tX * tY)
- Canned Food : 5 / (100 * tX * tY)
- Flashlight : 1 / (100 * tX * tY)
- Crates:
- 0 to 4 Almond Water
- 0 to 4 Canned Food
- 0 to 3 Flashlights
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| Entities |
|
|
| Generation |
Custom generation:
- For n in 0 to total iterations div 2
Pick Random Direction (LRUD)
When L/R: Clear Between 1 to tX * 2 Left/Right
When U/D: Clear Between 1 to tY * 2 Up/Down
|
| Style |
- Dynamic Connected Corridors
- Dynamic Halls
|