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Level 1 - Parking Halls

Description Screenshot of level

Image of level 1

Level 1 is a series of cold, stone brick
corridors with recurring parking halls
containing pillars distributed throughout.
Structure
Corridors:
  • Paths can be twice as long

Halls:
  • Sqaure sections distributed across the level
    Upon generation has a 1/500 chance
    to spawn a loot crate in an empty tile, crates
    disappear if moved away from.
Items
  • Almond water : 10 / (100 * tX * tY)
  • Canned Food : 5 / (100 * tX * tY)
  • Flashlight : 1 / (100 * tX * tY)
  • Crates:
    • 0 to 4 Almond Water
    • 0 to 4 Canned Food
    • 0 to 3 Flashlights
Entities
Generation
Custom generation:
  • For n in 0 to total iterations div 2
    Pick Random Direction (LRUD)
    When L/R: Clear Between 1 to tX * 2 Left/Right
    When U/D: Clear Between 1 to tY * 2 Up/Down
Style
  • Dynamic Connected Corridors
  • Dynamic Halls

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