This wiki documents the various levels and
entities in Labyrinth as well as technical details
and mechanics
Labyrinth is a rougelike backrooms game
with static procedurally generated levels that have
some dynamic procedural generation (structures),
which are currently placed deterministically
based on coordinates (these generate when in range)
The game includes items which can be picked up
across the levels, as well as 'chests'
(in the form of crates) which contain
limited random amounts of specific items
Entities move in real-time, however combat is
turn based. Events during combat are determined
by player and entity stats, combat includes a
de/buff system which allows for permenant,
temporary, and repeated stat modification
The game does not yet include a level system,
however one is planned to provide means to increase
stats during a run and unlock more moves/skills in combat.
Stats such as health and thirst can be restored by finding items
which auto-use if needed, or otherwise can be used via the
inventory
One survival mechanic is in place: thirst drain
which, if left unaccounted for, results in rapid health
decrease